Senior 3D Technical Artist

full timeotherremote FROM 🇧🇷
Open to candidates in: Brazil
Jobgether
🏭 Not specified
📍 N/A
👤 Not specified

This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Senior 3D Technical Artist in Brazil.

This role is a high-impact opportunity for a versatile 3D technical artist who bridges the gap between artistic vision and real-time technical execution.
You will work across diverse projects involving game engines, immersive environments, simulations, and interactive experiences.
The position requires strong expertise in both organic and hard-surface modeling, with a focus on optimizing assets for performance and visual quality.
You will collaborate closely with designers, engineers, and artists to transform concepts into high-quality 3D assets and interactive experiences.
The role spans the full 3D production pipeline, from modeling and sculpting to lighting, shading, animation, and rendering.
You will also contribute to real-time optimization, VR/AR experiences, and cross-platform development workflows.
This is a hands-on creative and technical role where precision, efficiency, and artistic excellence come together.


Accountabilities:

  • Collaborate with designers and artists to define project requirements, creative direction, and production timelines.
  • Create high-quality 3D assets, including both organic and hard-surface models, ensuring strong visual fidelity and design accuracy.
  • Sculpt, retopologize, and optimize meshes for real-time applications, simulations, and pre-rendered environments.
  • Develop prototypes and concept models to communicate ideas, workflows, and design intent effectively.
  • UV map, texture, and develop materials and shaders for diverse real-time and offline rendering pipelines.
  • Work across lighting, animation, particle effects, and simulations to enhance visual storytelling and scene quality.
  • Perform performance profiling and optimization to ensure stability, frame rate consistency, and platform compatibility.
  • Integrate assets into game engines such as Unity, Unreal Engine, and Omniverse, adapting to evolving pipelines.
  • Support rigging and skinning workflows when required for character animation and deformation.
  • Render high-quality stills and animations, including post-processing and final visual polishing.
  • Ensure overall quality control across all 3D assets and deliverables.
  • Mentor junior artists and provide feedback to elevate team output and consistency.
  • Requirements:

    • Proven experience as a 3D technical artist or generalist with strong expertise in modeling, sculpting, and real-time asset integration.
    • Strong understanding of both organic and hard-surface modeling techniques.
    • Experience working with multiple file formats such as OBJ, FBX, CAD, USD, and proprietary pipelines.
    • Solid experience preparing and optimizing assets for engines such as Unity, Unreal Engine, and Omniverse.
    • Strong knowledge of real-time rendering pipelines, optimization techniques, and cross-platform development constraints.
    • Proficiency with tools such as Blender, Maya, 3ds Max, or Cinema 4D.
    • Advanced skills in ZBrush, Substance Painter, Substance Designer, and Substance Sampler.
    • Experience with UV mapping, texture atlasing, and material/shader creation.
    • Familiarity with Marvelous Designer or Clo3D, as well as Adobe tools such as Photoshop and Illustrator.
    • Experience with animation pipelines, including rigging and skinning workflows.
    • Knowledge of After Effects and Premiere for post-production workflows is a plus.
    • Experience with VR/AR projects and interactive 3D environments is highly valued.
    • Houdini experience is strongly preferred.
    • Strong attention to detail, artistic sensibility, and ability to work across fast-moving production environments.
    • Excellent collaboration and communication skills with the ability to mentor junior team members.
    • Benefits:

      • Fully remote contract opportunity with flexibility across Latin America.
      • Work on cutting-edge 3D, real-time, and immersive technology projects.
      • Exposure to leading game engines and advanced production pipelines.
      • Opportunity to contribute across the full 3D production lifecycle, from concept to final rendering.
      • Collaboration with multidisciplinary creative and technical teams.
      • Professional growth in high-end real-time 3D, VR/AR, and simulation environments.
      • Flexible, project-based engagement structure.

How Jobgether works: We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team. We appreciate your interest and wish you the best!  Why Apply Through Jobgether?    Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.     #LI-CL1
Jobgether
🏭 Not specified
📍 N/A
👤 Not specified